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Ammo and condition checking fallout new vegas
Ammo and condition checking fallout new vegas




ammo and condition checking fallout new vegas

  • Two vending machines in Hoover Dam were facing the wrong way.
  • They will still turn hostile if you shoot them too much though.
  • Fixed case where recruited Remnants were hostile to player during HD battle on Independent and House paths.
  • Fixed instances where it was possible to fast travel during Hoover Dam battle.
  • Radio stations will work properly now if DLC is uninstalled.
  • New teleport locations for Legion path through Hoover Dam.
  • Searchlight Troopers don’t bump into each other as often.
  • Fixed navmesh around Camp Searchlight to improve performance over long soaks.
  • Post-assassination Kimball now gets removed prior to Hoover Dam battle.
  • Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
  • Fixed NPC AI packages so they don’t get stuck at HD.
  • Fixed lockup with Ranger Grant’s forcegreet at HD/NCR path.
  • Extensive world optimizations for Hoover Dam.
  • Scripts added to keep certain NPCs who were marked as dead from respawning.
  • Navmesh fixes/NPCs no longer getting stuck.
  • Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.
  • Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
  • ammo and condition checking fallout new vegas

  • Fixed sound cutting out after extended playthroughs.
  • Arms no longer lifted above head when sneaking with certain weapons.
  • These will allow players with lost companions from earlier patches to force-fire if they are experiencing problems attempting to get into DLC or areas that prevent companions from entering.
  • New ∼ompanion Dismissal Terminals” added to Gun Runners and Lucky 38.
  • Rex) or when the player needs to clear his or her companions before entering an area (e.g. This should address issues players have with attempting to use certain companions (e.g.
  • Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
  • This will allow single save players to play DLC without creating a new game. After credits, user is prompted to load save game.
  • New feature: system save is automatically created prior to endgame sequence.
  • The updates will be applied automatically when your Steam client is restarted. by holstering their weapon) to work.Updates to Fallout: New Vegas have been released. Not all of the values listed below are actually in use by the engine - further testing is required.Ģ1 Speed Multiplier - Requires NPC/player to reevaluate current speed (e.g. They are listed by their code number in decimal, as these are the values that will usually be plugged into If you are editing the Hex Code of a subrecord directly, you will need to convert these numbers to Hex. The following is a list of most of the actor values in use by the engine.






    Ammo and condition checking fallout new vegas